
SUPREME EXPERIMENT is a first-person sci-fi action-adventure set in a possible future.
A world where humanity has lost its will to live, but the machines have discovered theirs.
SETTING


It’s been about a hundred years since humanity moved into the city-spires — towers stretching eight kilometers into the sky, high above the layer of poisoned air below. Down on the surface, fleets of intelligent machines were left to maintain the world and supply the towers with everything we needed.
Since then, everything has run on its own. No one really knows how it all works anymore. The city above the clouds — it’s the only world we know.
But one day, the flow of resources from below just... stopped. The machines fell silent. No signal. No explanation.
And now hunger and cold creep up the towers. Someone has to go down there... and find out what happened. No one alive has ever done it before.
The world waiting below turns out to be no what we imagined. Not even close.
STORY


It begins in a city on the brink of collapse — a colossal tower stretching above the poisoned clouds, where the higher you live, the cleaner the air… and the closer you are to power. Riots break out as resources dwindle.
The government hides somewhere in the upper levels, clinging to order while the world below sinks into chaos.
Our protagonist is a young student from the lower sectors. To save his dying mother and buy a pass to the upper levels, he deals in pirated software for brain implants — a risky black market trade. But after a betrayal, he becomes a fugitive, hunted by the city’s security forces.
Strange signs begin to appear, inevitably guiding him down through the forgotten levels of the tower — toward a world no one has seen in generations. He’s running — agents on his tail, and only the unknown ahead.
Below the clouds, he discovers what became of the Earth. Abandoned machines have built their own civilization — warring clans and strange religions born from fragments of ancient human faiths. Some machines now believe they are the reincarnations of old Eastern gods. They refuse to serve the city any longer — and that’s why the lifelines from below have stopped. We realize the tower death is only a matter of time. And if it falls, everyone the hero ever loved will die with it.
We learn that this machine faith has a source — a god, or a prophet, commanding them all.
The only way to save humanity is to find him… and either destroy him, or make a deal.
As we search, we keep falling deeper down the rabbit hole, uncovering new shades of this world's madness.
GAMEPLAY




We take a rather unusual approach to gameplay.
There is no traditional game loop. There is a world — and a story — and they dictate everything that happens.
What we aim to create is best described as an interactive film: a gripping work of science fiction with a deep, mature narrative where you are not just watching events unfold — you are shaping them. And we’re not talking about the familiar, simplistic branching paths used in games before. We mean true interactivity. A vast, coherent world with its own history and inner logic, living independently — yet fully responsive to everything you do.
We understand that such promises are easier to make than to deliver, but this is the goal we’ve set for ourselves. A few years ago, an attempt like this would have been impossible. Today, the technology finally allows us to try.
SCREENSHOTS

TEAM

The game is being developed by a small team with experience in film production and visual effects ARGUNOV STUDIO.
Now, we’re shifting our focus entirely to game development — bringing our cinematic background to create richer, more immersive worlds.
DEVELOPMENT STATUS
Project SUPREME is currently in its early development phase.
The narrative foundation and world design have been completed, and a preliminary teaser has been produced to showcase the setting and key characters.
Currently we are working on gameplay prototype.
CONTACT US
For business inquiries or any questions, please contact us at argunovgames@gmail.com
















